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    <channel>
        <title>My Portfolio</title>
        <link>https://portfolio-blog-starter.vercel.app</link>
        <description>This is my portfolio RSS feed</description>
        <item>
          <title>Kamido — Animation pipeline and cinematics system</title>
          <link>https://portfolio-blog-starter.vercel.app/projects/kamido</link>
          <description>Production pipeline between Notion, Maya, Perforce and Unity to centralize animation assets, and a cinematics creation tool driving VFX, SFX, cameras and gameplay for a chess-inspired tactics game.</description>
          <pubDate>Mon, 15 Sep 2025 00:00:00 GMT</pubDate>
        </item>
<item>
          <title>Moonray — Real-time Pipeline for Stylized Animation</title>
          <link>https://portfolio-blog-starter.vercel.app/projects/moonray</link>
          <description>One of the projects I worked on as a Pipeline Technical Director, completed in a very short time, where I developed efficient tools and supported artists</description>
          <pubDate>Thu, 12 Sep 2024 00:00:00 GMT</pubDate>
        </item>
<item>
          <title>Overlord — Asymmetric Multiplayer Stealth Game</title>
          <link>https://portfolio-blog-starter.vercel.app/projects/overlord</link>
          <description>Explore the enduring debate between using spaces and tabs for code indentation, and why this choice matters more than you might think.</description>
          <pubDate>Mon, 16 May 2022 00:00:00 GMT</pubDate>
        </item>
<item>
          <title>Scary-Cows — A Custom 3D Game Engine</title>
          <link>https://portfolio-blog-starter.vercel.app/projects/scary_cows</link>
          <description>In the ever-evolving landscape of software development, the debate between dynamic and static typing continues to be a hot topic.</description>
          <pubDate>Thu, 23 Dec 2021 00:00:00 GMT</pubDate>
        </item>
<item>
          <title>AIBootCamp — Framework C++ pour Bots IA Hexagonaux</title>
          <link>https://portfolio-blog-starter.vercel.app/projects/ai_bootCamp</link>
          <description>framework C++ pour développer des bots IA autonomes dans un environnement hexagonal, intégrant pathfinding, arbres de comportement et missions multi-agents. Conçu pour des simulations compétitives ou académiques avec interopérabilité moteur via DLL.</description>
          <pubDate>Mon, 29 Nov 2021 00:00:00 GMT</pubDate>
        </item>
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