For the MetaAdd project, I was responsible for building the Turntable workflow in Unreal, including:
- Content generation for sequences and levels
- Integration of assets referenced from ShotGrid
- Automatic camera placement based on the actor bounding box
- Render launch automation
- Support and fixes for camera keyframes in our in-house Unreal virtual camera plugin
- Collaboration with the Pipeline TD team to fix the ShotBuilder tool, enabling faster layout workflows with better asset management
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