Metaverse (ReelFX) — Mocap animation and tools

Feb. 9, 2023

For the MetaAdd project, I was responsible for building the Turntable workflow in Unreal, including:

  • Content generation for sequences and levels
  • Integration of assets referenced from ShotGrid
  • Automatic camera placement based on the actor bounding box
  • Render launch automation
  • Support and fixes for camera keyframes in our in-house Unreal virtual camera plugin
  • Collaboration with the Pipeline TD team to fix the ShotBuilder tool, enabling faster layout workflows with better asset management

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