William Barry - Technical Director
Technical & Creative Developer specializing in Video Games, Programming, and production tools
With a dual master's degree in computer graphics and video game development, I combine solid technical expertise (C++, Python, Unreal Engine, USD…) with artistic sensitivity acquired through my production experiences (games, animation, gameplay prototyping, pipeline tools). I design robust systems that serve creation: game engines, pipeline tools, original gameplay interactions, and real-time visual effects.
Based in Montreal, I am looking for projects where technical ingenuity meets artistic excellence.
Sep. 15, 2025
Kamido — Animation pipeline and cinematics system
Nov. 12, 2023
Moonray (ReelFX) — Real-time Pipeline for Stylized Animation
Feb. 9, 2023
Metaverse (ReelFX) — Mocap animation and tools
May. 16, 2022
Overlord — Asymmetric Multiplayer Stealth Game
Dec. 23, 2021
Scary-Cows — A Custom 3D Game Engine
Nov. 29, 2021
AIBootCamp — Framework C++ pour Bots IA Hexagonaux